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skanel avatar skanel commented on August 28, 2024 2

but that is also a style. it is artist

from arbitrary-image-stylization-tfjs.

geni94 avatar geni94 commented on August 28, 2024

There are multiple ways to do this. The easiest and most straightforward one, would be to set a height and width to the final canvas or image element (depending on what you're using). For instance, doing canvas.height = 1920 after you've drawn the image to it, should work as expected. In the case of a <img />, setting one of the attributes statically (say, <img height="1920" {...} /> will set the desired height and adjust the width proportionally. Alternatively, you can set both of them statically.

The model will render the resolution of the container image, i.e. the first image selected by the User, and not the one used for "styling", so unless you've forced some custom width/height beforehand, it should render the resolution appropriately.

from arbitrary-image-stylization-tfjs.

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