Comments (4)
You can use make instances real
to replace instanced collection with actual mesh data
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Animated models will have problems as i didnt finish animation support
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Animated models will have problems as i didnt finish animation support
Oh, I'll know, thanks for the reply.
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Animated models will have problems as i didnt finish animation support
And one last question that worries me, is there any possibility to manipulate the polygons of static/dynamic props at all ? And is such an opportunity planned in the future ?
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Related Issues (20)
- Readme shows outdated Blender version support HOT 1
- help HOT 1
- World scale is behaving strangely HOT 2
- IndexError: list index out of range HOT 2
- "IndexError: list index out of range" error when importing custom maps HOT 8
- Last version (5.4) does not import meshes with skeletons? HOT 6
- Mesh Auto smooth error HOT 2
- detect corrupt map HOT 7
- Source 1 displacement UVs are ~2 times bigger after import HOT 1
- Trying to import cs_office.vpk but the textures say "error creating file" when trying to unpack them HOT 6
- Importing models into Blender 4.2 are metallic for some reason HOT 3
- Importing Portal 2 mdls are metallic and messed up textures HOT 11
- cannot import name 'load_vtf_texturem' from 'SourceIO.library.utils.rustlib.linux_x64.rustlib' HOT 2
- Not working in blender 4.2 (release candidate) HOT 1
- Blender 4.2 crashing when trying to dissolve/delete vertices, faces, edges HOT 2
- Static/dynamic props dont have textures if i export a model to other programs with embedded textures. HOT 5
- Python error while importing mdl file HOT 1
- Issues with props while importing maps from cs2 HOT 1
- What is the proper way to edit Master Instances? HOT 1
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