Comments (7)
I tried to compile it myself, hoping I could investigate bit deeper, but unfortunately it seems cmake for Windows is broken. I would appreciate a lot if you could look into this, though.
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but unfortunately it seems cmake for Windows is broken.
Shoot, I wonder what's causing that? I only have a Windows 10 machine that I use to build SuperHaxagon so I haven't looked at all into supporting Windows 7.
With that said, I noticed you are using "performance" for your visual effects on windows 7. SuperHaxagon uses OpenGL for rendering, so perhaps something is wrong with your video driver or you do not have a compatible openGL device in your system? This could occur if you are trying to run the game in a VM for example.
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Shoot, I wonder what's causing that? I only have a Windows 10 machine that I use to build SuperHaxagon so I haven't looked at all into supporting Windows 7.
I don't think it has anything to do with this specific project. To me it genuinely seems like cmake is parsing commandline arguments incorrectly, making it impossible for me to generate a project.
With that said, I noticed you are using "performance" for your visual effects on windows 7. SuperHaxagon uses OpenGL for rendering, so perhaps something is wrong with your video driver or you do not have a compatible openGL device in your system? This could occur if you are trying to run the game in a VM for example.
I'm honestly not sure about this. I don't see supported OpenGL version on Intel's website for this processor, so this it might be correct. Do you have any ideas how I could test this?
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Dang, it seems you were absolutely correct. I tried launching a game in Dolphin with renderer set to OpenGL, and it errored out, even though it worked when it was set to DirectX.
Kinda shame, but it seems this isn't a bug.
Although, could you maybe add a check and a warning in this case?
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Dang, it seems you were absolutely correct. I tried launching a game in Dolphin with renderer set to OpenGL, and it errored out, even though it worked when it was set to DirectX.
Oof! I'll update the readme with that information, it's good to have this documented somewhere.
What CPU do you have? It seems so odd for a gpu (even if integrated) to not have OpenGL support. You can get that info by running dxdiag
Although, could you maybe add a check and a warning in this case?
I should be able to, yeah.
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What CPU do you have? It seems so odd for a gpu (even if integrated) to not have OpenGL support. You can get that info by running
dxdiag
The processor in this PC is first gen Intel i5. Yeah, it's really old, but it can still handle browser, video playback and even some lighter games (it has no problem emulating Wii in Dolphin).
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Actually the original game runs fine, and I just noticed it seems to use OpenGL also. I guess there is support for some OpenGL version here, then, just not a sufficient one.
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Related Issues (18)
- "New Record!" display HOT 8
- Specifications for custom music? HOT 1
- windows problem: HOT 3
- compilation problem HOT 11
- Build Error Linux ARM Chromebook Duet HOT 7
- compilation problem2 HOT 13
- Editor should maybe have its own repo HOT 1
- Sleep mode bug HOT 1
- Audio doesn't play on linux HOT 7
- ARM Linux port
- Occasional freeze on old 3DS upon app exit
- Issues on Linux HOT 13
- Recursive clone fails, github.com/Steveice10/buildtools repo is gone HOT 3
- Tasks HOT 3
- Can you please make BGM/no BGM builds with different titleIDs? HOT 6
- No music on anny of the versions HOT 2
- This isn't really a real issue but.. HOT 2
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