Comments (5)
I'm not the project maintainer but I don't think that a Pyro with cosmetics would make for a good iconic boss. The way you wrote this up is that you want the Ballonicorn to be a simple minion when it should really be the main boss and spawn the babies from Meet the Pyro as minions instead (however that would look like as a model).
With that being said, I have nothing against the initial idea of a Ballonicorn boss but not the way it is described here.
But of course @FortyTwoFortyTwo has the final say in this.
from vsh-rewrite.
I agree with @Mikusch on the cosmetics. I'm more thinking of a "classic" style of boss, not take 2 semi-new elite grade (does that also breaks econ violation?), also scorched skirt and crispy golden locks doesn't really fit much to it.
Item set from Pyromania update (Burning Bongos, Infernal Orchestrina and Balloonicorn) would fit better to it, but all 3 is somewhat small to see much difference though we have demopan and painis cupcakes.
I'm half into the jetpack idea. It can be a nice passive ability, but sounds like a shiitter version of brave jump, and does it really fit much to Balloonicorn?
165 damage is not really needed for this, just go normal 182 damage.
Whole rage idea sounds fine, obviously will need number changes after playtests. Though the minion sounds very little to none, needing to be killed from said rage while only dealing 35 damage. Compare that to seeldier or announcer minions.
Also i'm hoping to see Rainblower used somewhere. How will it work? Don't have anything specific from me to use Rainblower.
from vsh-rewrite.
this is very much experimental rn so the cosmetics might be hit or miss, I could go completely off the rails and use an upscaled balloonicorn model instead of an actual pyro model (depending on if I can figure out scaling or not) as for minions having lower damage that was because of their jetpack ability and them having much more mobility than the seeman minions. as for the rainblower I was thinking about converting the airblast knockback into a negative to pull people closer to the boss (making it easier to group people up and pull them into your rage) the damage on the actual flames would have to be nerfed if it was included.
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I do believe the balloonicorn boss model is already a thing. I remember fighting one back in 2014.
from vsh-rewrite.
Decided to not add this, not really based off something or part of classic/original boss. VSH-Rewrite should only have 1, decent pyro boss that fits well to it.
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