Comments (11)
Actually, I think the game might be using the wrong binaries, based on bins.txt and the most current git commit.
from base.
Works for me, maybe they're not getting installed properly?
from base.
Try this; delete gitdir/bin/bins.txt (effectively tell it to start over) then run the bat file. Check cache install.bat and paste it here.
from base.
Checking for updates to "devel". To disable: set REDECLIPSE_BRANCH=inplace
Press any key to continue . . .
Branch: devel
Folder: D:\VersionControl\redeclipse-git
Cached: E:\Zachery\Documents\My Games\Red Eclipse\cache\devel
[I] bins: none
[R] bins: dbae407
[D] bins: http://redeclipse.net/files/devel/windows.zip
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
100 3410k 100 3410k 0 0 1595k 0 0:00:02 0:00:02 --:--:-- 1595k
Deploying: "E:\Zachery\Documents\My Games\Red Eclipse\cache\devel\install.bat"
Archive: E:/Zachery/Documents/My Games/Red Eclipse/cache/devel/windows.zip
inflating: D:/VersionControl/redeclipse-git/bin/x86/redeclipse_server.exe
inflating: D:/VersionControl/redeclipse-git/bin/x86/redeclipse.exe
inflating: D:/VersionControl/redeclipse-git/bin/amd64/redeclipse_server.exe
inflating: D:/VersionControl/redeclipse-git/bin/amd64/redeclipse.exe
Updated successfully.
Press any key to continue . . .
I added some pauses in, that's the output. it certainly downloads some files, and runs it. But, the things it downloads do not have strncasecmp.
On a second run, after it has got the binaries the first time:
Checking for updates to "devel". To disable: set REDECLIPSE_BRANCH=inplace
Press any key to continue . . .
Branch: devel
Folder: D:\VersionControl\redeclipse-git
Cached: E:\Zachery\Documents\My Games\Red Eclipse\cache\devel
[I] bins: dbae407
[C] bins: dbae407
[R] bins: dbae407
Everything is already up to date.
Press any key to continue . . .
My cache folder: https://dl.dropboxusercontent.com/u/42922158/share/re-devel-cache.zip
from base.
install.bat after deleting bins.txt in the bin/ folder
@echo OFF
setlocal ENABLEEXTENSIONS
set REDECLIPSE_ERROR=false
"D:\VersionControl\redeclipse-git\bin\tools\unzip.exe" -o "E:\Zachery\Documents\My Games\Red Eclipse\cache\devel\windows.zip" -d "D:\VersionControl\redeclipse-git" && (
(echo dbae407)> "D:\VersionControl\redeclipse-git\bin\bins.txt"
) || (
del /f /q "E:\Zachery\Documents\My Games\Red Eclipse\cache\devel\bins.txt"
set REDECLIPSE_ERROR=true
)
if "%REDECLIPSE_ERROR%" == "true" (exit /b 1)
from base.
Some more information:
- Applying the .zip from semaphore to my git folder manually results in the command still being missing.
- Using the binaries compiled by Jenkins does not have the problem. (and neither did my self compiled ones with Code::Blocks on the same system I'm testing from)
from base.
After deleting the cache folder, cleaning and reverting my git folder, this issue still persists.
The binaries are downloaded and applied correctly, but they still have the problem of strncasecmp missing. Also, the Jenkins binaries are still working correctly.
from base.
I think we might need to rename the command itself, it must be expanding inline and ending up with some stupid name like __gnuc_strncasecmp
.
from base.
In that case, might want to test any other commands that might be the same in C++.
from base.
Please tell me c560cc8 fixes it 😟
from base.
This fixed the reported issue for my pre-compiled win64 bins 😄
Another detail: When launching the client, I get this now
unknown command: strcmp
6) arg1
5) guicenter
4) arg1
..1) guibox)
from base.
Related Issues (20)
- [BUGBOT][UI] Add vertical movement keys in editor without changing orientation
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- [BUGBOT][Game logic] Server-side variable changes display incorrect previous values HOT 1
- [BUGBOT][Game logic] Lack of Priority System for Picking Up Stacked Items in Matches
- [BUGBOT][Sound] Announcer Repeatedly Spams 'FIGHT!' at Start of Duel Game Mode
- [BUGBOT][Game logic] Implementing Guided Prize Targeting System
- [BUGBOT][UI] New Maps and Demos Not Visible Without Restarting Game Due to Caching Issue
- Add server var for MOTD popup ui
- [BUGBOT][UI] Enhance scoreboard visibility for dead players
- [BUGBOT][Graphics] Ticker Texture Display and Distortion Issue
- [BUGBOT][UI] Improvements to Compass Usability and Design
- Bullet Shell Model
- [BUGBOT][UI] Lack of functionality to save UI-generated composites to disk
- [BUGBOT][Game logic] Bots Fail to Defend in KotH Mode
- Keyboard layouts are not properly handled HOT 1
- Wayland fullscreen does not use screen priority HOT 8
- Search box in the vars ui menu does not search as expected
- Mines do not always explode/trigger when they should HOT 1
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from base.