Comments (3)
At this point i want to say maybe a material, where is no parcour possible (no kick, no wall run,... ) is usefull too. Like for the ends of maps maybe. Its like clip but without wall running there :D
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At this point i want to say maybe a material, where is no parcour possible (no kick, no wall run,... ) is usefull too. Like for the ends of maps maybe. Its like clip but without wall running there :D
@IceflowRE That's a separate issue. I have avoided adding this type of thing because there isn't a good consistent way to present this to the player. Being unable to parkour on something inexplicably is jarring.
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That's pretty cool.
- Though, I got a few segfaults when loading a test map with hurt material. Not clear how to reproduce.
- Maybe you want this effect also enabled for ghost players, i.e. in race mode? Not sure.
- And: This is a must-have for the editing menus... I'll make sure the delay and damage can be set in the world menu, too.
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Related Issues (20)
- [BUGBOT][UI] Add vertical movement keys in editor without changing orientation
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- Add server var for MOTD popup ui
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- [BUGBOT][Graphics] Ticker Texture Display and Distortion Issue
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- Keyboard layouts are not properly handled HOT 1
- Wayland fullscreen does not use screen priority HOT 4
- Search box in the vars ui menu does not search as expected
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