Comments (1)
This has been completed.
from base.
Related Issues (20)
- 1st Playtest-bug hunt run / Testing new UI
- [BUGBOT][UI] Error message and potential invalid entity state after deleting decals
- [BUGBOT][Performance] No FPS improvement when lowering render resolution HOT 2
- [BUGBOT][UI] Misleading Color Choice Labels in Player Setup UI HOT 2
- [BUGBOT][Graphics] Texture Preview Distortion with Non-Zero Offset HOT 1
- [BUGBOT][UI] Entity Panel Does Not Allow for Negative Spin Values HOT 1
- [BUGBOT][Graphics] Particles Not Spawning When Source Entity is Outside View Frustum
- [BUGBOT][Graphics] Stains Not Moving with Mapmodels Attached to Rails
- [BUGBOT][UI] Inaccurate Mouse Collider for Decal Entity Selection in Map Editor
- [BUGBOT][UI] Game messages duplicated in map editor logs HOT 1
- Newer versions of Redeclipse Fail to Build on GNU/Linux when flags "-Werror,-Wformat-security" present. HOT 1
- Shootable triggers HOT 1
- [BUGBOT][Performance] FPS Drops Potentially Related to Occlusion Issues or Resource Handling During Map Editing
- [BUGBOT][Graphics] Texture Rendering Issue in Development Environment
- [BUGBOT][Graphics] Wire Models Not Following Entity Color Settings
- [BUGBOT][Game logic] SpecTV Camera Positioning Issues in Affinity and Duel Modes
- [BUGBOT][Graphics] Zapper FX Broken in Development Version HOT 2
- [BUGBOT][Game logic] ``getdefendinside`` Function Incorrectly Returns True for Spectating Players Near Base
- [BUGBOT][Game logic] Random Switch to Female Player Model and Desync with Player Setup Panel
- [BUGBOT][Game logic] Intermittent Pausing and Mode Switching During Demo Playback
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