Comments (4)
At this point it's probably a good idea for the community to pick it up and start patching it.
Nobody is gonna do it because it requires time and effort. Which means your interests has to align or you need to be paid to do it.
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At this point it's probably a good idea for the community to pick it up and start patching it.
from dear-imgui-unity.
My fork has been updated to 1.78 (not 1.80 yet because https://github.com/mellinoe/ImGui.NET is still stuck at 1.78, but it shouldn't be a massive task to re-run the generator and re-build). I have removed 32-bit Windows and the freetype support, mostly because again the ImGui.NET repo doesn't have them and I don't need them. If someone wants to put them back, be my guest!
Another thing that might be worth doing is incorporating the HDRP changes by @MissEmbyr (see PR #11)
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I found this little gem, loaded a URP project, followed the instructions and bam, it worked.
This is a pretty kick ass starting point even if the original author is not pushing updates.
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Related Issues (20)
- Fails to import via git URL with 9 errors and 1 warning logged to the Console. HOT 4
- Support for docking HOT 1
- Problem loading fonts HOT 2
- Occasional editor crash on entering playmode
- 200+ instances of "Error CS0122: 'Unsafe' is inaccessible due to it's protection level" when added to a project. HOT 1
- Scaling for larger screens
- ArgumentNullException: Value cannot be null with x64 cimgui.dll swap.
- Rendering with multiple cameras HOT 2
- Render issue on 2019.3.0f6 w/ Built-In render pipeline HOT 1
- New version HOT 4
- The Imgui widget show in Scene! HOT 1
- error CS0103: The name 'Unsafe' does not exist in the current context unity 2020.1.0b4 HOT 2
- Unable to assign Render Feature field
- Input System not working as expected HOT 1
- Error when importing package into Unity HOT 1
- Suggestion: My fork of ImFileDialog as an optional Git Submodule
- [Error] DllNotFoundException: cimgui assembly HOT 1
- Potential Bug with ImPlot.PlotLine
- The imgui doesn't appear in Runtime, but it does when I play in the Editor
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