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msneijders avatar msneijders commented on May 5, 2024

P.S. In a WinUI project (no Uno, but "native"), a copy of this code works as expected, using nuget package "ReactiveUI.WinUI" -- tried using this package in the Uno.WinUI project, but gives the same runtime exceptions.

I actually thought I had to use nuget package "ReactiveUI.Uno" -- but building the Uno Windows project gives build errors like: "CS0433 The type 'SuspendingEventArgs' exists in both 'Microsoft.Windows.SDK.NET, Version=10.0.22000.24, Culture=neutral, PublicKeyToken=31bf3856ad364e35' and 'Uno, Version=255.255.255.255, Culture=neutral, PublicKeyToken=null' UnoAppNoExt.Windows c:\src\UnoAppNoExt\UnoAppNoExt.Shared\App.xaml.cs 111"

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glennawatson avatar glennawatson commented on May 5, 2024

It's likely we aren't setting the scheduler properly so it's defaulting to the regular one, or we aren't checking for the uno winui package in the main rxui registration system

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msneijders avatar msneijders commented on May 5, 2024

I got my Uno.Windows project working, using package "ReactiveUI.WinUI" -- a difference I see is in the Registrations.cs:

  • ReactiveUI.WinUI uses RxApp.MainThreadScheduler = new WaitForDispatcherScheduler(() => DispatcherQueueScheduler.Current);
  • ReactiveUI.Uno.WinUI uses RxApp.MainThreadScheduler = new WaitForDispatcherScheduler(() => CoreDispatcherScheduler.Current);

Should I just use ReactiveUI.WinUI? I am a bit confused.

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glennawatson avatar glennawatson commented on May 5, 2024

I think it's a bug. I will push a fix tomorrow.

Thanks for doing the investigation

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github-actions avatar github-actions commented on May 5, 2024

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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