Comments (3)
So, I say we either pull it, or come with some compelling real-world cases outside of UI code where this holds value.
TBH, I'm not sure how much value Action
itself has outside of UI code. It's primary benefits, like serialization, are mostly important in a long-lived process.
But I'll try to think of an example where it'd be useful.
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@mdiep one that I came up with myself was a "bridge to the imperative world" similar to the following:
final class SomeDatabaseThingy {
// Something that performs a flush of the underlying database on a successful fetch
let flushAction: Action<Bool, Void, NoError>
let fetchOperation: SignalProducer<SomeValue?, NoError>
func doAFetch() {
fetchOperation.startWithSignal { signal, _ in
// Something that stores the fetchOperation result in the database
someProperty <~ signal
flushAction <~ signal.map { $0 != nil }
}
}
}
The alternative, of course, would be to use .on(next:)
to call the database's flush operation. This is likely not a great example of usage, but it was all I could come up with. :)
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I think that it makes more sense to simply discourage things like dismissAnimated()
being wrapped in actions rather than taking away this potentially useful feature.
I'm closing this one out so we don't have to waste any more cycles on itβ¦
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