Comments (1)
i have also tried
private byte[] LoadTexture(string filename, out int width, out int height)
{
ImageReader loader = new ImageReader();
using (Stream stream = File.Open(filename, FileMode.Open))
{
Image img = loader.Read(stream, Stb.STBI_rgb_alpha);
width = img.Width;
height = img.Height;
Console.WriteLine("width: " + width + " height: " + height);
return img.Data;
}
}
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