Comments (2)
Camera system has been redesigned to accomodate this feature... unfortunately, current implementation based on Euler angles (two-planes angles to define camera rotation, XZ-XY) is not the most comfortable to add this feature... camera system should be completely redone using quaternions...
Still, looking how to implement it in current camera system...
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Closing this old issue. It's more a specific example implementation, using current gestures system, than a feature to be added to raylib internals.
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