Comments (10)
I am very certain that
GuiGraphics#drawString
is not broken by IF because minecraft uses it all over the place for its own rendering. I assume there was another factor at play which caused some GL state to get corrupted.
That is kind of what it seems like. I tried to use RenderDoc to look into it but I didn't come up with much. But my RenderDoc skills are not great. The issue on my end was resolved in beta.19, if you are any good with RenderDoc and can see something happening in beta.18 and IF.
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Try removing all other mods except for ImmediatelyFast and JourneyMap and check if the issue still happens
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Try removing all other mods except for ImmediatelyFast and JourneyMap and check if the issue still happens
I verified that it occurs with with only jm, fapi, and IF.
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Try removing all other mods except for ImmediatelyFast and JourneyMap and check if the issue still happens
I verified that it occurs with with only jm, fapi, and IF.
Upload the game log of that session
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There are no errors, I'm not at my pc. Might be quicker to toss jm in your dev env to verify.
Join game, press f3 see problem.
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Can also confirm. Opening chat somehow makes the F3 text go white as it should instead of light gray
EDIT: Removed edited update, made a new comment
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Update:
It... fixed itself? By removing JourneyMap config files, updating JM and/or updating ImmediatelyFast... Not sure if these were even the "fixes" I applied that helped lol Discovered this by accident
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@mysticdrew Can you also confirm if the issue is fixed?
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Here is the situation, I found a work around.
For the minimap text drawing, I was using GuiGraphics#drawString
which was being broken by IF.
I switched to using Font#drawInBatch
which fixed it.
However, you should also make sure you are not breaking the GuiGraphics#drawString
methods in IF as that is the standard way of drawing text.
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I am very certain that GuiGraphics#drawString
is not broken by IF because minecraft uses it all over the place for its own rendering. I assume there was another factor at play which caused some GL state to get corrupted.
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Related Issues (20)
- Crash due to custom Mekanism armor with vanilla smithing molds, (Forge 1.20.1).
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- Poor performance on wynncraft beta with sodium HOT 5
- [1.20.1] Rendering issue with Draconic Evolution's shaders HOT 3
- Changes Monitor Refresh Rate HOT 4
- [Bug] Hotbar invisible when holding 3D item/block HOT 2
- Not working with lunar client HOT 1
- Some mods need to render immediately instead of delay HOT 5
- [1.21] Game does not start with ImmediatelyFast and Equipment Compare HOT 2
- Invisible Crosshair HOT 2
- Wolf Collars Not Rendering Properly HOT 1
- [Fabric, 1.21, 1.2.19, crash] Incompatibility with TweakersMore (Rendering item in shulkerbox in hotbar) HOT 1
- Crash with AE2 encoded pattern items HOT 1
- Weird crash with Shulker Preview mod, Fabric 1.20.4 HOT 1
- Generating buffers is slower by 70x in some cases causing load times to be way longer (Only without sodium) HOT 4
- Some text renders incorrectly HOT 4
- Simplified Chinese text render incorrectly HOT 1
- [1.20.6] MixinVertexBuffer.checkForDrawCallWhileBatching not working as intended? HOT 4
- Polygon offset incompatibility HOT 3
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