Comments (6)
I am now "redirecting" the call inside the render method. I use mixins extras for that so it will be compatible with other mods redirecting it as well
from immediatelyfast.
You don't even give me 3 seconds to test this for myself before reporting it to the other party. It's unlikely ImmediatelyFast is doing anything wrong.
from immediatelyfast.
Reproduced with Lucium (the mod I told you Yttr includes that would cause this, and not Yttr itself), looking into it.
from immediatelyfast.
Disabling this mixin fixes it: https://github.com/RaphiMC/ImmediatelyFast/blob/1.19.3/src/main/java/net/raphimc/immediatelyfast/injection/mixins/batching/MixinDebugHud.java
So for some reason batching the debug hud is breaking Lucium's debug hud rework.
I'll take ownership and responsibility of this; please close.
EDIT: A mixin export makes it quite obvious why this happens:
The batch is never ended due to the way the mixins order. I'll add a call into endBatching
in my code.
from immediatelyfast.
This is actually an issue in ImmediatelyFast. I intended for the mixins to order in such a way that my mixins are applied last and thus inject before the return instruction your mixin added. But mixins doesn't seem to work that way. I will fix it differently on my side as well
from immediatelyfast.
It's not possible to inject before another mod's cancel in that way. You would hope and wish that RETURN
matches other injects, but it just doesn't.
The best you would be able to do is inject before Lucium's entire inject, but that won't help either.
from immediatelyfast.
Related Issues (20)
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- 1.20.1 Dissapearing Cross Hair issue HOT 1
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from immediatelyfast.