Ramazan's Projects
๐ฎ A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This application captures all trafic form a live network (like wireshark) and display every packets in detail.
Bezier Surface Rendering: Real-time rendering of smooth Bezier surfaces in OpenGL using height information from input.txt files.
Computer Aided Instruction for 5.th grade students
This repository contains the implementation of a vaccination tracking service called CENGVAC, which is a database management system built using Java and MySQL.
You will find my codingame puzzle solutions with C++.
My C++ Exercises
Data Structure Implementations in C++
This repository contains the implementation of my first CENG589 Digital Geometry Processing course assignment, focusing on geodesic distances, descriptors, sampling, and Laplacian smoothing.
This repository contains the implementation of a distance-vector routing protocol.
Eventorium is an event publishing web site.
This is a Flight Simulator project implemented in OpenGL as part of a CENG469 Computer Graphics course assignment.
C++ FPS Multiplayer Stealth Game Unreal Engine 4
This project implements a Go-Back-N protocol for a chat scenario on the command line.
I wrote this mini LCD library for my Embedded Systems course. PIC18F8722 chip is used during the course.
Database Management Systems Project
PcapPlusPlus is a multiplatform C++ library for capturing, parsing and crafting of network packets. It is designed to be efficient, powerful and easy to use. It provides C++ wrappers for the most popular packet processing engines such as libpcap, WinPcap, DPDK and PF_RING.
This repository contains the implementation of PokeHash, an extendible hashing application designed for storing Pokรฉmon data.
This repository conatin a simple example of python for helping the beginner to learn python
Profile README
This is a basic multi-threaded Ray Tracer implementation for CENG477 Computer Graphics course.
Software Rasterizer - Forward Rendering Pipeline Implementation
This is the sample Timber Man Arcade Game created with C++
C++ Third Person Demo Unreal Engine 4
Vulpix is a real-time ray tracing renderer built using the Vulkan API.
Yatiyr is back in the house with a new portfolio project :D. This time I might do some fancy stuff with WebGL!