Rafael Soares's Projects
The goal of these modules is to introduce me to Object-Oriented Programming. This will be the starting point of my C++ journey. Many languages are recommended to learn OOP. I decided to choose C++ since it's derived from my old friend C.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable us to explore ray-casting.
This project is about creating a simple shell. Yes, our own little bash. We learnt a lot about processes and file descriptors.
The goal of this project is pretty straightforward. We will recode printf().
May it be a file, stdin, or even later a network connection, we will always need a way to read content line by line. It is time to start working on this function, which will be essential for our future projects.
An implementation of some of the standard functions in C. Done as an educational project at 42 Porto.
The purpose of this project is to code a small data exchange program using UNIX signals. It is an introductory project for the bigger UNIX projects that will appear later on in the cursus.
In this project, I will learn the basics of threading a processm, how to create threads, and how to apply mutexes.
This project involves sorting data on a stack, with a limited set of instructions, and the smallest number of moves. To make this happen, you will have to manipulate various sorting algorithms and choose the most appropriate solution(s) for optimized data sorting.
This project is a very small 2D game with textures, sprites and some very basic gameplay elements.
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