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rafaelgomesxyz avatar rafaelgomesxyz commented on July 22, 2024

Yes, it's working fine for me.

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gizellos avatar gizellos commented on July 22, 2024

That's odd. Is there a limit for the GM Storage? I wonder if it is not a problem when I have it 11.06 MB. Maybe it is not writing there because of the max size.

Edit: also Level Progress Visualizer stopped to work for me. I believe the cause could be the same.

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gizellos avatar gizellos commented on July 22, 2024

Could you write me a code that tell me if it is written in a storage, or not so that we know if the problem is writing the data or showing .

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rafaelgomesxyz avatar rafaelgomesxyz commented on July 22, 2024

That's saved in the localStorage, so yeah, could be a problem with size limit. And 11.06 MB is indeed a very large storage size.

Enter this in the console to see how much is being consumed by your localStorage: var _lsTotal=0,_xLen,_x;for(_x in localStorage){_xLen= ((localStorage[_x].length + _x.length)* 2);_lsTotal+=_xLen; console.log(_x.substr(0,50)+" = "+ (_xLen/1024).toFixed(2)+" KB")};console.log("Total = " + (_lsTotal / 1024).toFixed(2) + " KB");

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gizellos avatar gizellos commented on July 22, 2024

It seems a lot of the space is consumed by ESGST giveaways which is quite crazy. :-o Maybe you could implement a cleaning mechanism for it.

2017-09-29_145927

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rafaelgomesxyz avatar rafaelgomesxyz commented on July 22, 2024

Yeah, you're most likely hitting the limit, which is 5 MB if I remember correctly. It's not that crazy if you use a lot of features that rely on giveaway data. User Giveaways Data, for example, relies on giveaway data, so scanning users with a lot of giveaways will increase the size by a lot.

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rafaelgomesxyz avatar rafaelgomesxyz commented on July 22, 2024

I've moved localStorage data back to GM storage in the latest version, so the size limit should no longer be a problem.

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