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radarsat1 avatar radarsat1 commented on September 3, 2024

Hi, sorry I could not pay attention to github earlier this month, was a bit busy.

(1) This is known, but I don't know the explanation, it takes a few tries. I think it has to do with uploading firmware, but it's something about the driver.

(2) I have found it can be difficult to find and push on small objects using a haptic device. Check that their mass is not too high! It should work though, I am able to do so using the marblebox example. Unfortunately I don't currently have a haptic device at my disposal for testing at the moment.

(3) That is a function of the spring strength used for "grabbing". It can be adjusted in the latest version using:

/world/grab/stiffness <f:stiffness>
/world/grab/damping <f:damping>

from dimple.

radarsat1 avatar radarsat1 commented on September 3, 2024

By the way the "grab" function is interesting but I think the real solution is to adjust your simulation such that it is playable -- eg. make the balls big enough and with the correct mass that they can be found and pushed around easily.

from dimple.

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