Comments (4)
looks like these crashes are as a result of the models having no vertex data, since they are not "real" models.
(probably) all of these models are used to store shared animations that can then be included into other models using the "includemodels" system
as such, they have no meshes and only contain animations, so they are (more or less) equivalent to anim rigs from Apex
this will be handled in a future update, but in the meantime, you aren't missing out on anything by not having them export properly
from rsx.
hi,
are you using 1.0.1-beta1 when trying this?
if not, would it be possible for you retry these with this version and see if the problems still occur?
this pre-release version includes some fixes in the cast exporter that caused model export to crash sometimes
from rsx.
yep i'm using 1.0.1-beta1
btw here is the crash report incase it helps rsx_crash.txt
from rsx.
yep that's all good, it was mostly so you guys knew which files crashed so you have concrete examples of files to fix etc
from rsx.
Related Issues (20)
- RSX Opens to a white screen, til manually updated. HOT 1
- Load and Export Instances of RSX crashing HOT 6
- OBJ Model Export Support HOT 4
- The asset list doesn't seem to be in chronological order (it seems to order uppercase before lowercase) HOT 3
- I don't understand how the program works. HOT 4
- (Request) Remove duplicated assets from the Asset List HOT 1
- add arrow key select function
- I'm honestly so lost here. I'm at a loss. HOT 1
- Source Code?
- Linux Support HOT 1
- Cancel export option
- no way to rotate model HOT 1
- [Not for now / request for the future] Cast Maps HOT 1
- Gladiator card load issues
- Crash extracting Conduit Symbiotic skin in latest Apex Legends HOT 8
- how to exporte textures??? HOT 2
- Multi monitor preview
- audio export support? HOT 1
- Doesn't work in SEASON 22
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from rsx.