Comments (1)
Spent a bit of time on this the other day - the issue is with reliable sound feature in mvdsv, and the resulting packets on high-ping.
A high-ping player won't confirm the reliable packet is received quickly enough, so the second sng firing sound is added to the same packet, and the sound can effectively be lost client-side.
Have created QW-Group/ezquake-source#230 for ezquake to handle this situation better, at very least making 'reliable sounds' a more obvious feature (it also broke ezquake's pickup detection, so lots of players turn it off).
from mvdsv.
Related Issues (20)
- Provide a `--help` CLI parameter
- man page / markup documentation for the mvdsv CLI interface
- Comprehensive documentation of the config options HOT 4
- Fix for build on FreeBSD HOT 1
- BUG: fix rcon_crypt for any size of time_t
- BUG: laststats connectionless command responds with invalid json HOT 1
- Source tarball missing protocol.h HOT 7
- [REQ] Improvements on MVDs .xml HOT 2
- No way to auto-kick people who do annoying things like suicide?
- Windows installation/deployment instructions HOT 4
- Solve compiler warnings
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- Create a possibility to mark a certain part of a running match for game highlights HOT 1
- qwdtools does not compile anymore HOT 1
- Move the files shared by qwdtools to a new repo and use it as a submodule HOT 1
- Server crash while executing config HOT 4
- Outdated ubuntu compilation instructions HOT 2
- Strange gravity physics after climbing out of fluids HOT 2
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