Comments (6)
This should be fixed in 0.16.1-beta.1
.
from quilt-loader.
It looks like loader read the spec incorrectly - that should work AFAIK.
from quilt-loader.
It looks like loader read the spec incorrectly
yeah re-reading I misunderstood it as well 😅
Unfortunately this doesn't seem to be fixed, my main method contains exitProcess(1)
as an obvious "reached here" mark, and without wrapping my entrypoint in []
still, nothing happens
Specifically,
"entrypoints": {
"init": [{
"adapter": "kotlin",
"value": "io.github.p03w.transistor.Main"
}]
},
invokes my main method (and closes the game with exit code 1) while
"entrypoints": {
"init": {
"adapter": "kotlin",
"value": "io.github.p03w.transistor.Main"
}
},
Just lets the game launch normally. Don't see anything in the log, just my mod listed as planned to be loaded.
from quilt-loader.
That's odd. What happens if you remove the value
field from the entrypoint? So:
"entrypoints": {
"init": {
"adapter": "kotlin"
}
},
from quilt-loader.
Ah sorry, I got the version wrong: try 0.16.1-beta.2
instead - I pushed 0.16.1-beta.1
just before to fix an unrelated issue.
from quilt-loader.
Ah yep! that runs fine, thanks much!
from quilt-loader.
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from quilt-loader.