Comments (6)
will publish to npm + allow people to pass canvas element to Game class
from youtube-space-invaders.
this was tricker than I thought due to image paths
from youtube-space-invaders.
You could also use an <iframe>
with the src
set to the hosted game page. Could be a little tricky to get the dimensions right for all screen sizes, but it should be doable and should avoid the cross-origin image loading issues.
from youtube-space-invaders.
cross-origin wasn't the issue here, but the paths were relative to the npm directory in the game.
from youtube-space-invaders.
I see. Let me know if you need any help.
from youtube-space-invaders.
This would be helpful thx. Maybe the iframe is the simplest approach.
from youtube-space-invaders.
Related Issues (17)
- Mobile-friendly
- Add controllable limit to size of experience replay buffer HOT 1
- Add reward/loss over time graphs for actor and critic networks HOT 2
- Add pre-trained agent models HOT 6
- Add button to reset game HOT 2
- Add testing data for actor and critic networks
- Add learning rate control
- Add random noise to agent action outputs to allow exploration of possible action space
- Add visualization of convolutional layer outputs
- Add actor network training system
- Use maxPooling2d instead of avgPooling2d
- Agent API for tensorflow.js agent HOT 1
- Add option to disable TensorFlow.js reinforcement learning agent (bot)
- When in bot mode, also reset game when player wins
- Add speed control in agent interpreter panel HOT 1
- End game when ships reach bases HOT 1
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from youtube-space-invaders.