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theo-chassaigne avatar theo-chassaigne commented on May 30, 2024

Hi,
I have the same issue. Did you manage to re-start a tracking feed after destroying the GameObject ?
I tried to create another GO with an ARController+ARMarker attached, but I still couldn't resume marker tracking.

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thezelus avatar thezelus commented on May 30, 2024

Hello @hixe33,

I did try it but no luck as the solution is finicky (there might be a race condition) and fails randomly. I think the problem is with ARToolKit itself and not specifically HoloLensARToolKit. As I was pressed on time I used Vuforia to implement the desired functionality.

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theo-chassaigne avatar theo-chassaigne commented on May 30, 2024

Ok, that's good to know. I'll keep looking but thanks anyway !

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qian256 avatar qian256 commented on May 30, 2024

@thezelus @hixe33 Camera feed control is available with the latest commits (the newer version v0.2).
Version 0.2 involves a lot of re-write of the video pipeline. Now it is using Windows.Media.Capture APIs instead of Unity WebcamTexture to directly control the camera, including frame size, frame rate, initialization, starting and stopping.
You can find Pause() and Resume() function in ARUWPController.cs now.

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theo-chassaigne avatar theo-chassaigne commented on May 30, 2024

Indeed, no more framerate drop for me that way. Great work !

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