Comments (8)
Thanks @Gustry this works for me...
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Just in case anyone know the solution of my issue.
I already did the comments from @Gustry , but unfortunatelly, I always got this error message:
/Users/ismailsunni/dev/cpp/QGIS/src/core/qgsziputils.cpp:21: error: 'zip.h' file not found
#include "zip.h"
^
I also have tried to do clean build, but I still got the issue.
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I'm having the same issue. Solution above doesn't work for me, neither does building libzip from source.
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I'm not sure if @ismailsunni could fix it, but I saw he added
${LIBZIP_INCLUDE_DIR}
in his src/core/CMakeLists.txt
in the INCLUDE_DIRECTORIES
on his pending PR.
Can you try @g-sherman?
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LIBZIP_INCLUDE_DIR is already set in my cmake. zip.h exists in /usr/local/include. Adding
make -I/usr/local/Cellar/libzip/1.2.0/include -I/usr/local/Cellar/libzip/1.2.0/lib/libzip/include
(obtained from pkg-config --cflags libzip) doesn't help.
from homebrew-qgisdev.
Seems cmake isn't configuring the includes for libzip properly on OSX. If you use make VERBOSE=1
you'll see they aren't there. I captured the compile command for qgsziputils.cpp using make VERBOSE=1
, added the includes obtained from pkg-config --cflags libzip
, then compiled it separately without error.
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Between qgis/QGIS@83aa1ad and recent updates to qgis3-dev
(specifically 133d229), it should be functioning now.
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Closing, please reopen if needed.
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