Comments (2)
One thing I haven't considered too much here is the implementation of the debug mode — doing something like this would require watching the directory for changes to recalculate the names, since there's no way to reverse the rename function (unlike prefix
). That's potentially a significant amount of complexity, but I do think it would be worthwhile.
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Interesting Idea. Thats how it is generally handled by web bundlers like webpack/rollup in meta-frameworks when serving immutable assets. They would compile the assets to include the hash in the name. So it should work out of the box for those tools. For other cases where it needs to be manually done this feature would be useful.
Does it make sense to make this a setting or a feature so that it can be done automatically since many use cases involves serving web assets. I haven't seen passing a function reference as an attribute to custom derive before. Might need to test it out.
For the 2nd point I don't know why you would want to do it in debug mode unless you want to cache there as well.
The easiest solution I can think of is adding another key in the BTreeMap
with the format $path/$filename.$hash.$ext
pointing to the file.
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Related Issues (20)
- Fails cross-compiled and run under Wine in debug mode. HOT 2
- Depending on wrong version of `walkdir`. HOT 1
- Bump `syn` ^2 HOT 1
- The `mime-guess` feature doesn't work HOT 4
- using with askama compile time templates HOT 3
- Fix compression with interpolated env HOT 2
- Clarify MSRV policy HOT 7
- error[E0609]: no field `data` on type `Cow<'_, [u8]>` HOT 1
- Is there a way to include files based on an externally generated list HOT 6
- Rename RustEmbed trait to Embed? HOT 5
- Axum 0.7.1 - no function or associated item named `get` found for struct `Asset` in the current scope HOT 1
- Is there a way to encrypt embedded file? Maybe before/after hooks? HOT 10
- A feature analogous to debug-embed, but for WASM? HOT 2
- Debug builds more lenient when loading relative paths
- `RustEmbed` derive macro is susceptible to naming collisions HOT 2
- rust-embed is tainted with MPL-2 via option-ext HOT 1
- low compilation performance when embeding large folder even though having excludes. HOT 1
- Unable to read symbolic link in debug mode HOT 4
- Option to not include file contents HOT 1
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