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davesmith00000 avatar davesmith00000 commented on September 23, 2024

This list (check for GLSL 300 compatibility):
https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)

from ultraviolet.

davesmith00000 avatar davesmith00000 commented on September 23, 2024

Having reviewed the list there isn't as much to do as I feared:

To add:

  • bool
  • bvec (2,3,4)
  • ivec (2,3,4)

Won't add yet:

  • double - Not supported in all GLSL versions, so ignore for now.
  • uint / uvec - Scala cannot represent unsigned Ints so again, ignore for now.
  • dvec - Again, double not supported.
  • Note on bools - they're a bit odd because you're allowed to implicitly convert from bool <-> int and bool <-> float, the rule is that 0 is false and anything else is true. Might ignore for now, suspect it'll come back as in issue quickly.

from ultraviolet.

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