Comments (9)
Regarding Goldeneye, the latest working build was Dev-4.0.0-6213-002f2e1 from 7th september 2023. Starting at build Dev-4.0.0-6224-f3d6d3f of 14th september it went broke.
The changelog for this broken version was:
Core: DisplayControlRegHandler::Read32 read more of the registers (commit: 9ffd87168a74a5ed6a884634bc65d2edc36d83bf)
Core: Change COP0 Status register to a struct breaking up the bits (commit: fcd7257adc7dcf62128c6455adfed9bb42b71df0)
Core: Have CRegisters::DoTLBReadMiss set the target pipe line to jump, not directly modify the PC (commit: 5da5dab3c5a755bd47a81de27e62dcd38e9ec6c1)
Core: Add calls to CPO1_UNIMPLEMENTED_OP for Cop1.w functions (commit: 2d09178449a4548c97ef7b449edef25e14875d82)
Core: Have CRegisters::DoAddressError to not directly modify program counter (commit: a5a4873e84e330ba1923335399502e7fd3e82cca)
Core: Move InitRegisters to register class (commit: 8b14b6d7d115035d35dfc29f361ded4abfeb1e8b)
Core: replace GenerateTLBReadException and void GenerateTLBWriteException with CRegisters::DoTLBReadMiss/CRegisters::DoTLBWriteMiss (commit: ae4af8746bc76ca1019d5f805f2af487ec90fd9a)
Core: Get CRegisters::DoAddressError, CRegisters::DoTLBReadMiss, CRegisters::DoTLBWriteMiss to use TriggerException function (commit: f559aed2ad28b97489dab85ab90a52a804d78d2c)
Core: Add LLD opcode (commit: c02858c7a0692994aa7b7249c0b7b49fd5322338)
Core: Fix clang issue (commit: e0c125e8370a32e47c20f0a191a4d6a362acbd47)
Core: for tlb miss only use special address when address is not defined (commit: f3d6d3fc7c5bd6ae759237d82e03532a2ac5f7ca)
from project64.
oh, its just more RSP issues.
from project64.
from project64.
RSP plugin issues huh?
alrighty then.
from project64.
Yeah, swap the RSP to interpreter, or Parallel-RSP if your pc can't handle the pj64 one in interpreter, though from your list of games i only had a memory action error from goldeneye and the rest could reach menu's on recompiler here.
from project64.
Aidyn chronicles wasn't RSP, its the 32bit engine option, this also likely applies to the Zelda games which fail to boot with it on atm too, already covered in #2300
from project64.
yeah, I set Aidyn Chronicles - The First Mage (U) [!] (V1.1)'s per game settings to Interpreter for CPU style...
and that got the main menu to display for that game.
If I leave it set to recompiler but disable the 32bit engine setting.. it works then too..
for that game..
from project64.
I just grabbed the latest nightly of Project 64, and using default settings most of the games were just a black screen with 0 FPS and didn't work. Changing video plugins and everything did nothing, as well as disabling HLE. It says the emulation loaded, but there's nothing there. Diddy Kong Racing only shows the logo for a moment and is just stuck with a black screen and a quiet high pitched noise. The most I was able to do was get Super Mario 64 to work, but even then, the emulation just froze as soon as Mario jumps out of the pipe at the start.
The logs directory has 3 log files but they're all 0 bytes and empty.
I wonder if my issues are related to this.
from project64.
try disabling 32-bit mode and/or Advanced Block Linking.
However, it's best to stay away from recents vnightly builds and use the "latest valid" version, which is for me , as LuismaSP89 writes, and i confirm, version 4.0.0-6213.
Since this version, there haven't been any significant improvements , only regressions and some tweak that are useless for the end user (at least for now)
from project64.
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from project64.