Comments (15)
Hey, thanks for the report. Please include your DebugInfo.log file, so we can see what the issue is.
from procurement.
Looks like I have the same problem and it also started happening only recently, maybe my log with error will be helpful
DebugInfo.log
from procurement.
same is happening to me, here more data if u guys need.
from procurement.
I have this same issue happening since several days ago. Any news about it?
from procurement.
same problem
DebugInfo.log
from procurement.
DebugInfo.log
same here
from procurement.
I have this same issue happening since several days ago. Any news about it?
did you find a solution ?
from procurement.
managed to solve?
from procurement.
from procurement.
My apologies for not following up for a while. To confirm, this is not working in the 1.29.1 version, as well? I'll take a closer look ASAP.
from procurement.
@thailyn @GunsnrosesHG @chrlsfrmg
I didn't think there's still demand for the program - nice to see people are still interested.
I've cloned this repository and (temporarily) fixed the issue. I'll create a better fix in the near future.
Feel free to download the latest release I've created from my own repository, it should be public.
https://github.com/Omga4000/Procurement/releases/
You can also see my commits if you're worried about any funky business:
Omga4000@d8c2e2f
Omga4000@98f6c7e
Omga4000@fefd751
Let me know if that works for you.
from procurement.
I have a pre-release of Procurement version 1.29.2 available here. Please try it out and let me know if the login issues are resolved.
from procurement.
DebugInfo.log
same error, crucible league
from procurement.
Hi, @CoutoSH , thanks for the report. Your error is different. In your case, Procurement is trying to send too many requests (beyond what GGG allows per minute). This shouldn't happen when using Procurement alone, but things can get complicated. What were you doing in Procurement when you got the error?
Are you getting the same error each time you run Procurement? Please wait at least 2 minutes since you got your last error before trying with a new instance of Procurement.
Are you using other apps at the same time which use GGG's API? Procurement only tracks its own usage, so it will not always smoothly handle having a lower quota than expected.
from procurement.
Hi, @CoutoSH , thanks for the report. Your error is different. In your case, Procurement is trying to send too many requests (beyond what GGG allows per minute). This shouldn't happen when using Procurement alone, but things can get complicated. What were you doing in Procurement when you got the error?
Are you getting the same error each time you run Procurement? Please wait at least 2 minutes since you got your last error before trying with a new instance of Procurement.
Are you using other apps at the same time which use GGG's API? Procurement only tracks its own usage, so it will not always smoothly handle having a lower quota than expected.
Sorry for taking so long to reply...
it worked, I think that the problem was me and my brother trying to do stuff at the same time. the API doesn't like when we do searches and use it at the same time.
thx, and its working fine, my bad
from procurement.
Related Issues (20)
- [Feature Request] Multiple selection.
- Unhandled Error - Crash while using Procurement. HOT 1
- Error downloading acc name HOT 10
- Procurement 1.29.1 Error downloading account name HOT 6
- Error dowloading account name HOT 4
- Error downloading account name plis HOT 4
- [Error] Cloud flare clearance failed, please wait one minute and try again HOT 1
- error !!can someone help me? HOT 5
- hollowaycs HOT 3
- [Error] Error downloading account name HOT 16
- Deli maps show as a X and throws an error when hovering them.
- Timeless Emblems not being listed. HOT 1
- Not able to log in HOT 2
- Downloading stash for Standard HOT 1
- Downloading stash for Standard error HOT 1
- Error downloading account name, details logged to DebugInfo.log. HOT 1
- Downloading stash for Standard - see debug info HOT 8
- Include orbs to pricing HOT 1
- [Error] Downloading stash for Standard, details logged to DebugInfo.log
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from procurement.