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prman-pixar avatar prman-pixar commented on August 16, 2024

@Dmi3ryd

How did you type in UDIMS? Note, the tag should be <UDIM>, not with square brackets. See this page in the docs:

https://rmanwiki.pixar.com/display/RFB26/UDIMs+in+Blender

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Dmi3ryd avatar Dmi3ryd commented on August 16, 2024

Thank you very much! Now I have everything turned out and working!

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Dmi3ryd avatar Dmi3ryd commented on August 16, 2024

Let me also clarify the following.
In the example you gave, the tex extension is used.
What is it for? Is this an optimization?

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prman-pixar avatar prman-pixar commented on August 16, 2024

Just to keep it simple, RenderMan requires textures to be mipmapped using the txmake tool to convert them. The converted texture usually ends with '.tex' extension.

However, RenderMan for Blender will convert the textures for you, so you shouldn't need to worry about it. If there are any custom settings you want to use for the conversion of the texture, you can open the texture manager.

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Dmi3ryd avatar Dmi3ryd commented on August 16, 2024

Many thanks!!!

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