Comments (4)
from mineflayer-navigate.
yes i think
bot.navigate.to(blocks[i].position);
I advise you use mineflayer pathfinder
…
On Mon, Jul 20, 2020, 18:37 leopoldhub @.***> wrote: Im testing to make a bot to farm wheat and use mineflayer-navigate to move the bot in the farm. When the bot is on normal ground (dirt, stone...) all is fine, the bot move correctly. But when he goes on farmland, he glich and is unable to move... can you help me? im on vanilla server 1.12.2 here a gif of the bot gliching: https://imgur.com/a/3Yo7Vwd — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub <#53>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAR437WQGYEZSMUKPXQSNCTR4RXGHANCNFSM4PCQ33HQ .
from mineflayer-navigate.
https://github.com/Karang/mineflayer-pathfinder
from mineflayer-navigate.
ok.... thx a lot ^^
from mineflayer-navigate.
Related Issues (20)
- Bot cannot navigate to stand on a chest
- Bot doesn't jump over a 2 block gap 1 block lower than it. HOT 8
- "Cannot read property 'to' of undefined"
- Bot can't walk over half slabs / stairs HOT 1
- How i make bot navigate to my player location until i say stop HOT 1
- now how can i make bot go to any block of certain type HOT 1
- Vertical Drops > 3 Blocks
- TypeError: Cannot read property 'floored' of undefined HOT 1
- TypeError: end.floored is not a function HOT 1
- Cannot read property 'entity' of undefined HOT 1
- Placing blocks messes up path HOT 2
- support 1.15.2 HOT 3
- Navigate cannot go through open or closed doors HOT 2
- Unable to remove listener HOT 1
- support 1.16.5 plz HOT 1
- help HOT 2
- How can I change the default timeout? I want it to be 5s
- Bot stops following user because it can't find them when they jump. HOT 2
- Add TypeScript typings.
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