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smoogipoo avatar smoogipoo commented on July 17, 2024

Look for any error logs from the event viewer (https://docs.microsoft.com/en-us/host-integration-server/core/how-to-check-the-windows-event-logs-for-errors1).

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Pancake-Gang avatar Pancake-Gang commented on July 17, 2024

Look for any error logs from the event viewer (https://docs.microsoft.com/en-us/host-integration-server/core/how-to-check-the-windows-event-logs-for-errors1).

Thanks, I've found some .NET errors with detail.

Log Name: Application
Source: .NET Runtime
Date: 06/05/2024 21:07:14
Event ID: 1026
Task Category: None
Level: Error
Keywords: Classic
User: N/A
Computer: LAPTOP-0R08D9TL
Description:
Application: osu!.exe
CoreCLR Version: 8.0.424.16909
.NET Version: 8.0.4
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack:
at Vortice.DXGI.IDXGISwapChain.Present(Int32, Vortice.DXGI.PresentFlags)
at Veldrid.D3D11.D3D11GraphicsDevice.SwapBuffersCore(Veldrid.Swapchain)
at Veldrid.GraphicsDevice.SwapBuffers(Veldrid.Swapchain)
at Veldrid.GraphicsDevice.SwapBuffers()
at osu.Framework.Graphics.Veldrid.VeldridDevice.SwapBuffers()
at osu.Framework.Graphics.Veldrid.VeldridRenderer.SwapBuffers()
at osu.Framework.Graphics.Rendering.Renderer.osu.Framework.Graphics.Rendering.IRenderer.SwapBuffers()
at osu.Framework.Platform.GameHost.Swap()
at osu.Framework.Platform.GameHost.DrawFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.g__runWork|66_0()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)

Event Xml:



1026
0
2
0
0
0x80000000000000

40271


Application
LAPTOP-0R08D9TL



Application: osu!.exe
CoreCLR Version: 8.0.424.16909
.NET Version: 8.0.4
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack:
at Vortice.DXGI.IDXGISwapChain.Present(Int32, Vortice.DXGI.PresentFlags)
at Veldrid.D3D11.D3D11GraphicsDevice.SwapBuffersCore(Veldrid.Swapchain)
at Veldrid.GraphicsDevice.SwapBuffers(Veldrid.Swapchain)
at Veldrid.GraphicsDevice.SwapBuffers()
at osu.Framework.Graphics.Veldrid.VeldridDevice.SwapBuffers()
at osu.Framework.Graphics.Veldrid.VeldridRenderer.SwapBuffers()
at osu.Framework.Graphics.Rendering.Renderer.osu.Framework.Graphics.Rendering.IRenderer.SwapBuffers()
at osu.Framework.Platform.GameHost.Swap()
at osu.Framework.Platform.GameHost.DrawFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)


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smoogipoo avatar smoogipoo commented on July 17, 2024

May be caused by an outdated GPU driver from, look for any updates and also provide a dxdiag output log.

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Pancake-Gang avatar Pancake-Gang commented on July 17, 2024

My intel GPU drivers are up to date.

dxdiag infomation:
DxDiag.txt

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smoogipoo avatar smoogipoo commented on July 17, 2024

Intel(R) Core(TM) i5-1035G1 CPU

This is the latest driver version for your GPU:
https://www.intel.com/content/www/us/en/download/776137/intel-7th-10th-gen-processor-graphics-windows.html

Beware that this is not an OEM driver, because your OEM (HP) does not support Windows 11. It may not work correctly on your system.

You could also try checking for Windows updates, though that may not discover the GPU update.


As an aside, there are several problems listed on Google for the driver you currently have installed:

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smoogipoo avatar smoogipoo commented on July 17, 2024

Otherwise, if you don't want to mess around with drivers, your only solution is to start the game with the environment variable:

OSU_GRAPHICS_RENDERER=gl

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