Comments (3)
this is due to focus not being removed from the textbox when it is disposed. needs to be fixed at a framework level.
from osu.
How about just call .TriggerFocusLost() for username and password textboxes in performLogin()?
from osu.
Oh, or right in Dispose function? It worked
from osu.
Related Issues (20)
- Score inconsistency before & after a replay due to mishandling slider ends HOT 7
- Submitted score different from replay HOT 1
- lazer first place ranks dont show HOT 1
- Drifting offset upon poor performance HOT 1
- The Catmull slider curve type has disappeared from the curve type dropdown list
- Catmull sliders with anchored points look incorrect compared to stable HOT 1
- Mouse Coursor randomly stops
- High polling rate (>1000hz) input devides overwhealm the input handler/game engine
- Playing deleted beatmap throws `APIException` to user HOT 8
- audio or metronome goes off-sync when changing playback speed in editor HOT 10
- when high precision mouse options are enabled,osu still can't bypass the mouse acceleration
- Leaderboard placements are incorrect due to sorting by score ID, rather than date achieved (osu!lazer & osu!web) HOT 2
- Crash when clicking the import completed notification. HOT 8
- Application does not start on Android smartphone HOT 3
- Export bans on mobile devices are inconsistent HOT 2
- Combo colour displayed incorrectly in editor timeline when reversing selection with one of default skins active HOT 1
- Infinitely looped beatmap import message HOT 12
- osu stuttering with a good hardware
- Results screen should not be showing pp values / should be indicating them as not actually awarded if unranked mods are active
- Playlists can show an incorrect number of completed beatmaps HOT 2
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from osu.