Comments (7)
Sounds an useful idea.
I used to write an tool getting osu's state, but it's using window title, and can only get very little information.
from osu.
Could do this quite easily with the existing IPC code, or with minor changes to it.
from osu.
I think IPC it's too difficult
from osu.
I think this is a good idea, but not for your idea of the mouse color changing to red if you can miss a note. Something like that might make it way too easy to create cheating tools and possibly give some players an unfair advantage. Instead, maybe external tools could be able to request info such as score, combo, accuracy, song progress, key counts, hp, current song, and game mode (essentially, anything on the hud); and they could listen in on events such as start, finish, fail, pause, resume, retry, quit, hit note (with info on the timing and score), and maybe the other activities shown in Bancho (like editing, modding, listening)
from osu.
Definitely should be a thing, but closing the issue to clean things up for now (only keeping active problems rather than potential features).
from osu.
Can this be taken into consideration again?
It would help build bots, that display "Now Playing" information in OBS or Twitch.
Other bots might appear too.
Otherwise we would have to resort to reading from raw memory addresses, or patch the osu!laser code and risk not being able to submit scores.
Btw: gosumemory currently reads from raw memory addresses in regular osu.
gosumemory provides a ton of information from inside osu!. It also has a PP overlay.
from osu.
This is still tracked under #13011 and attempted at #12274.
from osu.
Related Issues (20)
- Playlists can show an incorrect number of completed beatmaps HOT 2
- api v2 query result does not match the expectations HOT 1
- Inconsistent health in gameplay and it's replay HOT 8
- Accuracy mods should ignore extra lives from "Easy" mod HOT 1
- Several Osu!Catch editor bugs and issues making it unfun and impractical to use.
- Playing pending beatmap with an update available throws `invalid beatmap_hash` to user HOT 1
- Option to Choose between different osu!catch touch controls HOT 3
- Figure out legacy skin config interaction with `ISerialisableDrawable`
- Cursor shows after using smoke on Mac OS HOT 1
- Unbalanced mod multipliers on high SR Ranked/Qualified/Loved maps HOT 5
- Cannot open osu! through AppImage file HOT 2
- Music stops after skin editor's automatic track looping when window is unfocused
- Beatmap import fails when spamming the download button on a specific map HOT 4
- Can not launch on Windows ARM64 HOT 1
- Game crashed HOT 1
- Using Raw Input with binary OpenTabletDriver locks cursor to half the window HOT 3
- Cannot use Slidershim (Yubideck/Tasoller) during gameplay in osu!mania
- Incorrect slider stacking on specific beatmap HOT 4
- Hitsounds are not correctly aligned with the song on non-1x speed rate
- Lowering the tone of a song in the editor
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from osu.