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Osu! Game state API about osu HOT 7 CLOSED

ppy avatar ppy commented on April 28, 2024 11
Osu! Game state API

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Comments (7)

huoyaoyuan avatar huoyaoyuan commented on April 28, 2024

Sounds an useful idea.
I used to write an tool getting osu's state, but it's using window title, and can only get very little information.

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ddevault avatar ddevault commented on April 28, 2024

Could do this quite easily with the existing IPC code, or with minor changes to it.

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Disinterpreter avatar Disinterpreter commented on April 28, 2024

I think IPC it's too difficult

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RuiNtD avatar RuiNtD commented on April 28, 2024

I think this is a good idea, but not for your idea of the mouse color changing to red if you can miss a note. Something like that might make it way too easy to create cheating tools and possibly give some players an unfair advantage. Instead, maybe external tools could be able to request info such as score, combo, accuracy, song progress, key counts, hp, current song, and game mode (essentially, anything on the hud); and they could listen in on events such as start, finish, fail, pause, resume, retry, quit, hit note (with info on the timing and score), and maybe the other activities shown in Bancho (like editing, modding, listening)

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peppy avatar peppy commented on April 28, 2024

Definitely should be a thing, but closing the issue to clean things up for now (only keeping active problems rather than potential features).

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C0D3-M4513R avatar C0D3-M4513R commented on April 28, 2024

Can this be taken into consideration again?
It would help build bots, that display "Now Playing" information in OBS or Twitch.
Other bots might appear too.
Otherwise we would have to resort to reading from raw memory addresses, or patch the osu!laser code and risk not being able to submit scores.

Btw: gosumemory currently reads from raw memory addresses in regular osu.
gosumemory provides a ton of information from inside osu!. It also has a PP overlay.

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frenzibyte avatar frenzibyte commented on April 28, 2024

This is still tracked under #13011 and attempted at #12274.

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Related Issues (20)

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