Comments (2)
Well spotted! Will look into a fix for this at a database level.
from osu-performance.
All of these have now been fixed. PP should be awarded next full reprocess (we will be doing one soon due to pp changes).
from osu-performance.
Related Issues (20)
- Scaling miss penalization according to the number of hitobjects in a map HOT 2
- Addition of pp to slider based on Slider Velocity HOT 13
- Stop score overwrite if pp of the play is lower HOT 6
- An addition of SD(ObjectSpacing) to aim_pp with the goal to compensate high variance stream maps HOT 23
- Drop frame when I miss in taiko mode HOT 1
- Hitoffsets in score data
- Simple buff for low AR HOT 18
- Support unconditionally re-computing the pp across all rulesets HOT 2
- Cap bonus pp at a certain amount of plays HOT 10
- High AR HDFL aim pp HOT 9
- osu!mania NF multiplier in code doesn't match live HOT 7
- Split pp into separate skill values
- osu!mania pp calc : scoreMultiplier ignoring NF mutliplier seems contradictory HOT 1
- Adjusting pp lost on a miss based on location of miss within the map HOT 2
- CS difficulty doesn't scale properly with resolution HOT 2
- Statistical osu SR & performance calc HOT 12
- Acc based on Statistical Accuracy
- Markov Model Probability of FC HOT 2
- The high AR Bonus is faulty (With possible solutions) HOT 5
- Remove rhythm change bonus from taiko SR HOT 4
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from osu-performance.