Comments (5)
Yes, 49cm*46cm
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OK, will have to account for that when refactoring shaders.
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Thank you for feedback.
Nothing changed there. The ones for 9x9 board?
What about texture of the stones? Niclas Mattsson mentions slate and shell.
The shader is ready for procedural textures.
Other option is to focus solely on new features, as in the past I had often found myself forever tweaking appearance....
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Related Issues (20)
- Configurable komi HOT 6
- Undo not working correctly
- Board not cleared in katago engine HOT 1
- Feature request: Show gtp infomation on the interface HOT 22
- Interface not working on my Windows 10 pc HOT 11
- when the sgf function could be added? HOT 3
- Feature request: Add shortcut key for changing human player to engine and engine to human player. HOT 2
- The menu bar should be like this. HOT 1
- Have you made some progress? HOT 2
- Constructive criticism from reddit
- Would you consider porting this to Unreal Engine 4.x? HOT 1
- Random noise generator in the shader not working on a brand new laptop
- how to run this program in mac ox? HOT 2
- unsure on how to run HOT 2
- Suggestion on appearance, data missing(?) in version 0.0.3 HOT 4
- How to move the camera? HOT 3
- How to map a kibtiz shortcut with space bar ? HOT 4
- A display bug on Windows11 HOT 4
- Default view HOT 5
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