Comments (2)
The version without fade is (finally) officially available in https://github.com/Dabomstew/gambatte-speedrun/releases/tag/r649 , so this seems resolved.
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This was indirectly addressed by #10 (adds a platform menu) so when another official release comes out other communities can just have runners use GBA as their platform selection (or indeed anything but GBP)
from gambatte-speedrun.
Related Issues (20)
- What happened to the parent repo? HOT 1
- Can't compile. Instructions literally do not work. HOT 6
- On-screen display toggle? For the Reset/Starting Seed HOT 3
- Revision number is out of sync with core revisions
- README needs to be updated to account for core submodule change
- Enable the user to record input logs in the next release
- Mac silicon HOT 3
- Don't save .sav files immediately nor on hard reset HOT 3
- "Close ROM" has no effect during reset fadeout/stall HOT 2
- Sprite priority is wrong for GB games on GBC
- Improve Mode 3 Timing HOT 2
- Emulator RNG (sub-frame resets) can be manipulated HOT 3
- Input is delayed during fade-out when you reset
- Some games crash without proper open bus behavior HOT 1
- WASAPI bugs OBS audio buffer HOT 1
- Questionable features to consider removing HOT 5
- MBC5 RAM Enable register is 8 bit rather than 4 bit
- The test ly00_mode1_2-C.gb should pass in GBA mode
- [Feature request] Load SRAM option / Drag'n'Drop .sav file functionality
- Various flicker issues in Link's Awakening HOT 3
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