Comments (2)
There was previously this preliminary MBC3 RTC testrom which we had failures on, not sure if the two test different things.
Reason for going half speed in DMG/SGB can be traced to this change in time.cpp. The initstate code sets the relevant bit in initial DMG ioamhram, hence why and'ing with CGB was necessary. The "best" solution would be to refactor double speed out to be its own thing to avoid checks like that throughout the code; alternatively we could just wire an isCgb()
check into time.cpp.
from gambatte-speedrun.
There was previously this preliminary MBC3 RTC testrom which we had failures on, not sure if the two test different things.
Oh yeah I remember that, looking at the failures on the prelim ROM, they appear to be TestRegisterOverflows (one subtest failed, not sure which), TestWrittenValueIsNotReadableUntilLatched, TestOutOfBoundsWriteAndIncrement, and TestRegisterSizes. Some of the fails seem to be tests within the ROM I linked (TestOutOfBoundsWriteAndIncrement and TestRegisterSizes have equivalent tests), but the ROM I linked just doesn't do the tests anyways due to other tests failing with it (in particular, all register write tests just fail... which seems horribly wrong as it supposedly means GSR is treating all RTC registers as read-only). Somewhat odd as the prelim test ROM has some indication GSR should be treating them as R/W?
from gambatte-speedrun.
Related Issues (20)
- What happened to the parent repo? HOT 1
- Can't compile. Instructions literally do not work. HOT 6
- On-screen display toggle? For the Reset/Starting Seed HOT 3
- Revision number is out of sync with core revisions
- README needs to be updated to account for core submodule change
- Enable the user to record input logs in the next release
- Mac silicon HOT 3
- Sprites do not appear in Mortal Kombat in GBC mode
- "Close ROM" has no effect during reset fadeout/stall HOT 2
- Sprite priority is wrong for GB games on GBC
- Improve Mode 3 Timing HOT 2
- Emulator RNG (sub-frame resets) can be manipulated HOT 3
- Input is delayed during fade-out when you reset
- Some games crash without proper open bus behavior HOT 1
- WASAPI bugs OBS audio buffer HOT 1
- Questionable features to consider removing HOT 5
- MBC5 RAM Enable register is 8 bit rather than 4 bit
- The test ly00_mode1_2-C.gb should pass in GBA mode
- [Feature request] Load SRAM option / Drag'n'Drop .sav file functionality
- Various flicker issues in Link's Awakening HOT 3
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from gambatte-speedrun.