Comments (4)
Hi try to add AppTrackingTransparency
framework to your Xcode project
from godot-admob-ios.
Best documentation I could find so far is at
https://developers.google.com/admob/ios/privacy/strategies#request
It should be easy to add this request to the existing plugin but I'd really love to avoid fiddling with code myself -- all the new App Store submissions with Godot using godot-admob will be rejected until this is sorted out.
from godot-admob-ios.
I have added NSUserTrackingUsageDescription
into plist and AppTrackingTransparency
framework but I am still getting what looks like wrong/web looking dialog? Invocation code is identical to one in documentation for this plugin. If this should result in Apple's privacy dialog I can assume I did something wrong on this end. Image attached.
from godot-admob-ios.
It works! Thank you so much, I'll send some coffee over weekend ;)
Problem was that I defined both "European regulations" and "IDFA explainer" for the same iOS game. When they are defined that way admob shows web/android like dialog. Defining only "IDFA explainer" and it shows proper iOS tracking dialog. This could be something that should reach the documentation but in general this works well and I'll close the issue.
from godot-admob-ios.
Related Issues (20)
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- [FEATURE] Ability to choose whether or not the game should pause in the background while ad is shown HOT 9
- Crash on iOS when application is terminating HOT 6
- Invalid plugin config file MyStaticlib.gdip while exporting ios project from Godot HOT 2
- Create/keep a guide/documentation for setting up older versions HOT 2
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- [FEATURE] Implement Unit-Tests
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- [BUG] ad colony lib in 4.2.1 missing symbols HOT 7
- [BUG] HOT 1
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- [FEATURE] Apple Store's privacy manifest requires Admob SDK 11.2 HOT 2
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from godot-admob-ios.