Comments (5)
We actually thought about adding a feature like this. However, this is unlikely to arrive soon.
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Let me add one question: Would it be sufficient for you to simply duplicate the non-manifold vertices? This would let to a manifold mesh, but with possibly quite some isolated faces. Hence further processing (e.g. remeshing) might not lead to the extected results. This duplication could be done quite easily.
What Daniel was mentioning is a proper representation of non-manifold situation that also allows for processing and optimization. This might take us quite some time...
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That helps, of course, but it is not ideal and also will not motivate me to invest time in replacing an imperfect mesh processing library with an other imperfect one.
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Ok. Good luck finding the perfect one ;-)
from pmp-library.
thx, will do!
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Related Issues (20)
- Issue with STL reader HOT 3
- STL export does not guarantee positive vertex coordinates HOT 2
- remnants of submodules HOT 2
- missing faces in face circulator HOT 2
- Curious, is this topology a legitimate and supported halfedge data structure? HOT 2
- extract texture png file HOT 1
- Valence of faces are unexpectedly 0, affecting is_triangle_mesh() HOT 6
- Issue in hole filling algorithm HOT 1
- Parameterization with stitched edges
- Regression: Shader info logs are not reported on compile error HOT 3
- Keyboard modifier state is not tracked correctly when ImGui is capturing the keyboard HOT 2
- SurfaceMesh gives the error result HOT 1
- OpenGL 4.6 support? HOT 1
- In laplace_matrix function, Eigen SparseMatrix setFromTriplets gives "double free or corruption (out)" Error. HOT 5
- write_obj followed by read_obj crashes when the mesh has halfedge texcoords HOT 1
- Topology Exception reading binary STL files HOT 8
- Help Needed - How to use this in iOS Project
- Bug of Renderer::update_opengl_buffers? HOT 6
- Incorrect endianness in OFF file handling HOT 6
- WebGL demo apps broken with latest Emscripten release
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