Comments (2)
Please try to increase the number of iterations if you need more smoothing.
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Closing due to lack of feedback
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Related Issues (20)
- How can I convert SurfaceMesh to a simple OpenGL VAO? HOT 2
- Why not provide a function to change the position of vertex ? HOT 1
- CMake option to disable warning as errors HOT 3
- `centroid` call inside `quad_tri_subdivision` operates on the wrong number of face vertices HOT 1
- Introduced artifacts when remeshing HOT 2
- Algorithms Preserve/Calculate Texture Coordinates HOT 12
- Review curvature unit test tolerances
- Untracked directories in external
- Tesselating a non-planar linear ring
- Issue with STL reader HOT 3
- STL export does not guarantee positive vertex coordinates HOT 2
- remnants of submodules HOT 2
- missing faces in face circulator HOT 2
- Curious, is this topology a legitimate and supported halfedge data structure? HOT 2
- extract texture png file HOT 1
- Valence of faces are unexpectedly 0, affecting is_triangle_mesh() HOT 6
- Issue in hole filling algorithm HOT 1
- Parameterization with stitched edges
- Regression: Shader info logs are not reported on compile error HOT 3
- Keyboard modifier state is not tracked correctly when ImGui is capturing the keyboard HOT 2
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