Comments (3)
Hi Oliver, this function computes the multiplier for each pixel of the light probe half-cube (well, of each side of the half-cube). The pixels near corners/edges of the cube are weighted less than center pixels in the resulting average. In other words, this is mapping cube pixels onto a sphere before combining them into a final sum. Actual mathematics here are very much approximated, I actually did not test this for physical precision or anything - the aim of the whole project is to be a quick convincing hack instead of a full mathematically correct solution. Hope this helps!
from react-three-lightmap.
@unframework
Thank you for your answer
I drew the following figure based on the source code and your answer, which is very useful for me to understand how it works:
This also makes me understand the following program:
const area = probePixelAreaLookup[py * probeTargetSize + px];
r += area * probeData[i];
g += area * probeData[i + 1];
b += area * probeData[i + 2];
from react-three-lightmap.
Yep that describes it nicely, thanks for the diagram!
from react-three-lightmap.
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