Comments (10)
The errors make it look like leveldb and libnbt++ are not compiled correctly. Did you follow the steps in the mcpe_viz README?
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Did you find a solution for this?
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Not yet. I had already built those libraries, but could try updating them
and rebuilding them in case there have been any updates since I first built
them.
On 8 Jan 2016 18:18, "Plethora777" [email protected] wrote:
Did find a solution for this?
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#5 (comment).
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Perhaps there was an update to your libs? A fresh compile seems like a good idea.
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I'd like to close this issue. Can you try doing a make clean + make on leveldb + libnbt++, and then a make clean and make on mcpe_viz?
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make on libnbt++ fails with:
CMakeFiles/mcpe_viz.dir/mcpe_viz.nbt.cc.o:mcpe_viz.nbt.cc:(.text._ZN8mcpe_viz10ParsedItem5parseERN3nbt12tag_compoundE[_ZN8mcpe_viz10ParsedItem5parseERN3nbt12tag_compoundE]+0x358):
more undefined references to
`nbt::tag_compound::has_key(std::__cxx11::basic_string<char,
std::char_traits, std::allocator > const&, nbt::tag_type)
const' follow
collect2: error: ld returned 1 exit status
CMakeFiles/mcpe_viz.dir/build.make:178: recipe for target 'mcpe_viz' failed
make[2]: *** [mcpe_viz] Error 1
CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/mcpe_viz.dir/all'
failed
make[1]: *** [CMakeFiles/mcpe_viz.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2
On Tue, Jan 19, 2016 at 4:24 PM, Plethora777 [email protected]
wrote:
I'd like to close this issue. Can you try doing a make clean + make on
leveldb + libnbt++, and then a make clean and make on mcpe_viz?—
Reply to this email directly or view it on GitHub
#5 (comment).
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That looks like a failed build for mcpe_viz, not libnbt++.
I thought perhaps something significant had changed with the libs on your system and a fresh build of libnbt++ and level_db and then mcpe_viz might fix you up.
You might try starting from scratch in a new dir -- follow the README and let me know how it goes :)
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OK, I built from scratch and it all worked, but now I'm getting completely blank maps in my browser. I'm serving from lighthttpd and viewing in chrome.
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Never mind - clicking "E" brings it all up. Not sure why it's initially blank, but it's working now on the desktop.
It also works in a mobile browser (again Chrome), albeit quite painfully slowly - I assume that's something to do with the javascript not being written for mobile? Fair enough if so.
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Glad to hear that it worked out :) Sounds like a fresh build was the correct fix.
Re initially blank -- Odd. If you can characterize the issue better, let me know.
Re mobile slow -- I have not tested on mobile :-P I'll add it to the todo list.
I'm gonna close this issue. If you find out more about the "blank" or "slow", please feel free to start a new one.
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