Comments (2)
Interesting. It could be that the those blocks near the old build limit have not had their block light values updated properly by MCPE. Could you go walk around these areas and then re-run mcpe_viz and see if things are different?
Re the UNKNOWN CHUNK VERSION -- that's innocuous. I need to update the code to not print that since we do actually know about v=3 (that's the version reported by MCPE v1.0 cubic chunks)
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It took some work, but it seems to have fixed itself. For posterity:
- Went underneath layer 128 in tall structure and walked around, regenerated map, blocks still show as spawnable
- Went on top of layer 128 and walked around, regenerated map, same result
- Went up 5 or so blocks above 128, regenerated map, same result
- Put torches about 5 blocks above and 2 blocks above 128, regenerated map, spawnable blocks gone! (though not all errant spawnable blocks were covered by newly placed torches)
- Removed new torches so that structure is as it was, regenerated map, spawnable blocks still gone!
Thanks,
Kyle
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Related Issues (20)
- PlayerID has changed HOT 14
- Turtles? HOT 5
- All Images and Web App with All Images Crashes HOT 4
- Errors in v 0.45 64bit HOT 6
- Some blocks turn green when choosing a specific layer HOT 2
- Crash During Gen of Christmas Pack World - Part Deux HOT 1
- Warning: Unused Parameters during make HOT 1
- Village Detection. HOT 1
- Mob menus getting too tall HOT 2
- Warning about flower seen in v0.0.48 HOT 4
- worldspawn HOT 1
- Feature request: output mode to only update player positions HOT 1
- WARNING: Did not find block variant for block (id=38 (0x26) 'Flower') with blockdata=10 (0xa) MSG3 HOT 1
- Seg fault with latest minecraft version HOT 2
- Can't open level.dat HOT 1
- Feature Request: Add customizable "Return Home" button to Web App.
- ERROR: (Safe) Did not find 'name' and/or 'val' tags in a chunk palette! (1.13?) HOT 13
- State of Repo HOT 12
- Hosting MCPE_viz map.html HOT 1
- Mobs don't show
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