Comments (2)
Closing as we created a simple approach with Traefik/Kubernetes Ingress here: https://github.com/dgkanatsios/thundernetescontrib/tree/main/traefikingress
Works great for HTTP/HTTPS (like WebGL) game servers.
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One other option which could also be more "cloud portable" is to use an Ingress resource. That would help in scenarios where we need SSL termination, like WebGL servers.
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Related Issues (20)
- Run "check-if-install-files-are-modified" in a separate step HOT 2
- e2e flakey test - should become Unhealthy, then transition to Healthy and then Unhealthy again HOT 1
- Document using ingress for game server access
- Network Policies for Game Servers
- thundernetes-standby-forecaster:0.5 image Not Found HOT 3
- Add metrics to controllers
- macos port 5000 already in use by Airplay Receiver HOT 3
- Kubernetes autoscaler test - Azure HOT 1
- Azure Monitor integration - metrics
- Add performance metrics to allocation service API HOT 1
- Log properly if Pod has been evicted HOT 1
- Azure Monitor integration - logs
- Unity GSDK sample for Mirror networking library
- Things to do before releasing 0.6 HOT 1
- NodeAgent crash due to TypeAssertionError
- Scale test Thundernetes HOT 1
- Enable cert rotation for the allocation API service
- Thundernetes on ARM
- Document container hooks
- Is this project still under development? HOT 2
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