Comments (1)
Hello.
There's multiple ways you could use the JS SDK.
Option 1: Make a browser game. In this situation, you would never put the devSecretKey into your game. Those comments are there to inform you of the risk, and ensure you maintain the safety of your title.
Option 2: Internal tools/dashboard for a title. In this situation, your website must be internally secured, such that only you can access it. But, if it's properly internally secured, you can generate and use a devSecretKey for that purpose, and create a web page that monitors and/or maintains some server-side aspect of your game, from a browser. In that case, the suggestion of the code-comment is heeded, and your devSecretKey is both assigned, but also not in customer hands.
For our part, the SDK code is the same for both situations. We both agree that it's important that you're using it correctly. Since you've read the comment and understand the potential problem, I must conclude the comment has worked as intended.
Thank you for your suggestion, and happy coding.
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Related Issues (11)
- session ticket is never stored HOT 1
- If script is loaded on a page with SSL, this call fails http://code.jquery.com/jquery-1.7.1.min.js HOT 1
- PlayFabApiTest.js:589 null ", Failed to save test report to CloudScript: " "jbuild_0" " HOT 3
- Installing SDK via npm or bower HOT 5
- LoginXXX calls do not pass customData and extraHeaders to ExecuteRequest. HOT 1
- Support Promises for API calls HOT 3
- Why does PlayFabClientApi.js show version 1.79 after downloading release 1.83?
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