Comments (4)
The problem is that pixi-tilemap doesnt support formats per-se. what you can do is a demo where its used with this format and i post it here. tilemap itself is low-level thing
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Hey @ivanpopelyshev thanks for the quick response. Just to confirm, you would like me to make a tilemap json in LDtk and post it here? (I can also get the exact same tilemap converted over to Tiled TMX and then Tiled JSON in tiled, to show comparison).
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We plan to write a parser for gdevelop to do this bit and then pass it to pixi-tilemap to render. It will likely be added to the existing tiled json parser in https://github.com/4ian/GDevelop/blob/master/Extensions/TileMap/pixi-tilemap-helper.js
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Hey @Silver-Streak @blurymind did you upgrade to @pixi/tilemap 3? It should have better typings + cleaner API.
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Related Issues (20)
- tileAnim does not work for negative offsets HOT 1
- Tiles are reset to original, after x amount of changes HOT 2
- collision
- Update to newer PIXI version HOT 1
- Not working with new `cullable` property from `PIXI 6.3.0`. HOT 4
- Not working since PIXI 6.4.0 HOT 2
- Not compatible with Pixi 7 HOT 9
- Importing pixi tilemap does not work HOT 4
- Missing dependencies
- Texture ID is only set when composite parent is true.
- Request for the updating of rpgmaker.js
- Demos aren't loading
- `Cannot find module '@pixi/tilemap' or its corresponding type declarations` HOT 4
- Position doesn't follow parent, when parent is using isRenderGroup : true HOT 2
- tileWidth and tileHeight doens't seems to work
- Question: Is there a way to use this with `@pixi/spritesheet`? HOT 7
- Cleaning or updating Tilemap is not working without running renderGroup.onChildUpdate `PIXI 8` HOT 2
- `PIXI 8` Tilemap doesn't apply `roundPixels` renderer settings HOT 1
- `PIXI 8` Multiple Tilemap movement interfere eachother on `webgpu` HOT 1
- `PIXI 8` tilemap moves the wrong distance when `app.stage.position` updated
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