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Comments (2)

stevenwithaph avatar stevenwithaph commented on April 30, 2024 1

Looked into this more and it seems that the issue is with the webgl renderer.
Works fine with webgpu.

from pixijs.

GoodBoyDigital avatar GoodBoyDigital commented on April 30, 2024 1

The reason this happens is that the texture style is set when its created to render the item. It kind of accidentally works in WebGPU :)

Here is the amended playground that shows how to set the scaling:

https://www.pixiplayground.com/#/edit/IhvqN3yIatrNlj_bwR6ET

There are two ways:

1 (preferred) When calling generate texture you can pass in texture options:

   const graphicsTexture = app.renderer.generateTexture({
        target: graphics,
        // set texture options at creation:
        textureSourceOptions:{
            scaleMode:'nearest'
        }
    });

2 The second is once a texture is created, the style can be modified, but update needs to be called to let the renderer know that the style has been updated:

    graphicsTexture.source.scaleMode = 'nearest';
    graphicsTexture.source.style.update();

Hope this helps!

from pixijs.

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