Coder Social home page Coder Social logo

Comments (7)

ucarno avatar ucarno commented on April 30, 2024

Update: Also, when increasing the texture source size to 8192px, even the first method with autoGenerateMipmaps: true results in black square when run on my android phone (OnePlus 8 Pro):
https://www.pixiplayground.com/#/edit/dG5saDxVYtrFhywC7QAcd

And this happens only in mobile Google Chrome, it works fine in mobile Firefox on the same device. On v7 the same code worked fine in both browsers and with maximum texture source size.

from pixijs.

GoodBoyDigital avatar GoodBoyDigital commented on April 30, 2024

hey @ucarno , could you try forcing webgl? just keen to ascertain if this is a GPU issue or not. Thanks!

from pixijs.

GoodBoyDigital avatar GoodBoyDigital commented on April 30, 2024

oh, nevermind - i see its set to webgl!

from pixijs.

GoodBoyDigital avatar GoodBoyDigital commented on April 30, 2024

This was more of an optimisation that updateMipmaps() is something pixi users can have full control of.

// render something
renderer.render({container, target:renderTexture});
// render something else..
renderer.render({container, target:renderTexture});

// ready to update after multiple renderers..
renderTexture.source.updateMipmaps()

from pixijs.

GoodBoyDigital avatar GoodBoyDigital commented on April 30, 2024

autoGenerateMipmaps: false and mipLevelCount: 12 and updateMipmaps() is not called - black square

for this combo, the mipmaps are not created as autoGenerateMipmaps is false, but the levels are set to 12. This means Pixi is assuming the dev will handle rendering to the various mipmap levels.

from pixijs.

GoodBoyDigital avatar GoodBoyDigital commented on April 30, 2024

With RenderTextures - if it has mipmaps of any kind (auto generated, or specified via mipLevelCount).

Devs will need to call updateMipmaps() to ensure all mip levels are all updated.

I will have a think on how we could generate them 'just in time'. eg flag it as dirty and update it at the point of render.

You should be able to achieve your goals with the current set up though i hope!

Let me know! Cheers

from pixijs.

ucarno avatar ucarno commented on April 30, 2024

Thanks!

from pixijs.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.