Comments (3)
Hello! Thank you!
Yep, that issue is known, that is how lights actually work, they are transparent, applied on black background! If you look at math formulas, its all there.
You have to put black (tint=0) version of diffuse layer, like here: https://pixijs.io/examples/#/layers/normals-drag.js
Put it before normals.
var diffuseBlackSprite = new PIXI.Sprite(diffuseLayer.getRenderTexture());
diffuseBlackSprite.tint = 0;
// without the black sprite, lighted elements will be transparent to background. Try remove that line
stage.addChild(diffuseBlackSprite);
from layers.
However, to see that you'll have to remove lighted background (bg_diffuse, bg_normal), otherwise it will totally cover whole tilingsprite background.
from layers.
Thanks for fast response, black sprite have fixed issue.
from layers.
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from layers.