Related Issues (20)
- 🐞 Entities don't manage groups and components correctly HOT 1
- 🐞 Entities don't manage groups correctly
- 📘 Add Layer.Add<T>
- 🐞 ACTORS_EVENTS_MANUAL doesn't work correctly HOT 10
- 📘 Remove unused Require & RequireTags Attribute
- 📘 Add stop method for observers
- 🐞 HandleEnable does not work correctly
- 🐞 Method SliceFlip<T> does not work correctly.
- 📘 Layer.Add should take already defined objects
- 🐞 [ReadOnly] attribute breaks inspector positions
- 📘 API for removing transforms from entities
- 🐞 There is no API for getting a segment from the buffer by pointer.
- у сущности компонент не удаляется совсем или не срабатывает Ecs.Update() и сущность не уходит из группы HOT 12
- 🐞 Incorrect entity behavior with delayed component setup HOT 1
- 🐞 Entity can be added twice to the group HOT 1
- 🐞 Entity childs are not cleaned when a layer is reloaded HOT 1
- 🐞 Pooling didn't worked for Actor objects
- Change entity release routine
- groups with an exclude attribute are not removed from the cacheGroups during Dispose
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from actors.unity.